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Autoloading> <Klassen und Objekte (PHP 5)
Last updated: Fri, 14 Nov 2008

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Die Grundlagen

class

Jede Klassendefinition beginnt mit dem Schlüsselwort class, gefolgt von einem Klassennamen, welcher ein beliebiger Name sein kann, der kein reservierter Bezeichner von PHP ist. Darauf folgt ein Paar geschweifter Klammern, die die Definitionen der Klassenmember und -methoden enthalten. Die Pseudovariable $this ist verfügbar, falls eine Methode aus einem Objektkontext heraus aufgerufen wird. $this ist eine Referenz auf das aufrufende Objekt (üblicherweise das Objekt, zu dem die Methode gehört, es kann sich aber auch um ein anderes Objekt handeln, falls die Methode statisch aus dem Kontext eines zusätzlichen Objektes aufgerufen wird). Dies wird anhand der nachfolgenden Beispiele erläutert:

Beispiel #1 $this-Variable in objektorientierter Programmierung

<?php
class A
{
    function 
foo()
    {
        if (isset(
$this)) {
            echo 
'$this ist definiert (';
            echo 
get_class($this);
            echo 
")\n";
        } else {
            echo 
"\$this ist nicht definiert.\n";
        }
    }
}

class 
B
{
    function 
bar()
    {
        
A::foo();
    }
}

$a = new A();
$a->foo();
A::foo();
$b = new B();
$b->bar();
B::bar();
?>

Das oben gezeigte Beispiel erzeugt folgende Ausgabe:

$this ist definiert (A)
$this ist nicht definiert.
$this ist definiert (B)
$this ist nicht definiert.

Beispiel #2 Einfache Klassendefinition

<?php
class SimpleClass
{
    
// Memberdeklaration
    
public $var 'ein Vorgabewert';

    
// Methodendeklaration
    
public function displayVar() {
        echo 
$this->var;
    }
}
?>

Der Standardwert muss ein konstanter Ausdruck sein, aber nicht z.B. eine Variable, ein Klassenattribut oder ein Funktionsaufruf.

Beispiel #3 Standardwerte von Klassenattributen

<?php
class SimpleClass
{
    
// ungültige Attributdeklarationen:
    
public $var1 'hallo '.'welt';
    public 
$var2 = <<<EOD
hallo welt
EOD;
    public 
$var3 1+2;
    public 
$var4 self::myStaticMethod();
    public 
$var5 $myVar;

    
// gültige Attributdeklarationen
    
public $var6 myConstant;
    public 
$var7 self::classConstant;
    public 
$var8 = array(truefalse);
    
    
}
?>

Hinweis: Es gibt nette Funktionen, um Klassen und Objekte zu behandeln. Sie möchten vielleicht einen Blick auf Klassen/Objekte werfen.

Im Gegensatz zu Heredocs, können Nowdocs in beliebigem, statischem Kontext genutzt werden.

Beispiel #4 Beispiel mit statischen Daten

<?php
class foo {
    
// As of PHP 5.3.0
    
public $bar = <<<'EOT'
bar
EOT
;
}
?>

Hinweis: Nowdoc-Unterstützung wurde in PHP 5.3.0 hinzugefügt.

new

Um eine Instanz einer Klasse zu erzeugen, muss ein neues Objekt erzeugt und einer Variablen zugewiesen werden. Bei der Erzeugung wird das Objekt immer zugewiesen, außer wenn das Objekt einen definierten Konstruktor besitzt, der aufgrund eines Fehlers eine Exception wirft. Klassen sollten vor ihrer Instantiierung definiert werden (in manchen Fällen ist dies eine Notwendigkeit).

Beispiel #5 Eine Instanz erzeugen

<?php
$instanz 
= new SimpleClass();
?>

Im Kontext einer Klasse ist es möglich, neue Objekte mit new self und new parent anzulegen.

Wenn man eine bereits erzeugte Instanz einer Klasse einer neuen Variablen zuweist, wird die neue Variable auf die selbe Instanz zugreifen wie das Objekt, das zugewiesen wurde. Dieses Verhalten ist das selbe, wenn man Instanzen an Funktionen übergibt. Eine Kopie eines bereits erzeugten Objektes erhält man, indem man es klont.

Beispiel #6 Objektzuweisung

<?php
$zugewiesen   
=  $instanz;
$referenz     =& $instanz;

$instanz->var '$zugewiesen wird diesen Wert haben';

$instanz null// $instanz und $referenz werden null

var_dump($instanz);
var_dump($referenz);
var_dump($zugewiesen);
?>

Das oben gezeigte Beispiel erzeugt folgende Ausgabe:

NULL
NULL
object(SimpleClass)#1 (1) {
   ["var"]=>
     string(30) "$zugewiesen wird diesen Wert haben"
}

extends

Eine Klasse kann Methoden und Member einer anderen Klasse erben, indem man das extends-Schlüsselwort in der Deklaration benutzt. Es ist nicht möglich, mehrere Klassen zu erweitern, eine Klasse kann nur eine einzige Basisklasse beerben.

Die ererbten Methoden - es sei denn, sie wurden von der Vaterklasse als final definiert - und Member können überschrieben werden, indem Sie mit dem selben Namen wie in der Vaterklasse erneut deklariert werden. Es ist möglich, auf die überschriebenen Methoden oder statischen Member zuzugreifen, wenn diese mittels parent:: referenziert werden.

Beispiel #7 Einfache Vererbung

<?php
class ExtendClass extends SimpleClass
{
    
// Die Vatermethode überschreiben
    
function displayVar()
    {
        echo 
"Erweiternde Klasse\n";
        
parent::displayVar();
    }
}

$extended = new ExtendClass();
$extended->displayVar();
?>

Das oben gezeigte Beispiel erzeugt folgende Ausgabe:

Erweiternde Klasse
ein Vorgabewert


Autoloading> <Klassen und Objekte (PHP 5)
Last updated: Fri, 14 Nov 2008
 
add a note add a note User Contributed Notes
Die Grundlagen
Jeffrey
09-Oct-2008 01:49
A PHP Class can be used for several things, but at the most basic level, you'll use classes to "organize and deal with like-minded data". Here's what I mean by "organizing like-minded data". First, start with unorganized data.

<?php
$customer_name
;
$item_name;
$item_price;
$customer_address;
$item_qty;
$item_total;
?>

Now to organize the data into PHP classes:

<?php
class Customer {
 
$name;          // same as $customer_name
 
$address;       // same as $customer_address
}

class
Item {
 
$name;          // same as $item_name
 
$price;         // same as $item_price
 
$qty;           // same as $item_qty
 
$total;         // same as $item_total
}
?>

Now here's what I mean by "dealing" with the data. Note: The data is already organized, so that in itself makes writing new functions extremely easy.

<?php
class Customer {
 
public $name, $address;                   // the data for this class...

  // function to deal with user-input / validation
  // function to build string for output
  // function to write -> database
  // function to  read <- database
  // etc, etc
}

class
Item {
 
public $name, $price, $qty, $total;        // the data for this class...

  // function to calculate total
  // function to format numbers
  // function to deal with user-input / validation
  // function to build string for output
  // function to write -> database
  // function to  read <- database
  // etc, etc
}
?>

Imagination that each function you write only calls the bits of data in that class. Some functions may access all the data, while other functions may only access one piece of data. If each function revolves around the data inside, then you have created a good class.
wbcarts at juno dot com
21-Aug-2008 04:11
CLASSES and OBJECTS that represent the "Ideal World"

Wouldn't it be great to get the lawn mowed by saying $son->mowLawn()? Assuming the function mowLawn() is defined, and you have a son that doesn't throw errors, the lawn will be mowed.

In the following example; let objects of type Line3D measure their own length in 3-dimensional space. Why should I or PHP have to provide another method from outside this class to calculate length, when the class itself holds all the neccessary data and has the education to make the calculation for itself?

<?php

/*
 * Point3D.php
 *
 * Represents one locaton or position in 3-dimensional space
 * using an (x, y, z) coordinate system.
 */
class Point3D
{
   
public $x;
   
public $y;
   
public $z;                  // the x coordinate of this Point.

    /*
     * use the x and y variables inherited from Point.php.
     */
   
public function __construct($xCoord=0, $yCoord=0, $zCoord=0)
    {
       
$this->x = $xCoord;
   
$this->y = $yCoord;
       
$this->z = $zCoord;
    }

   
/*
     * the (String) representation of this Point as "Point3D(x, y, z)".
     */
   
public function __toString()
    {
        return
'Point3D(x=' . $this->x . ', y=' . $this->y . ', z=' . $this->z . ')';
    }
}

/*
 * Line3D.php
 *
 * Represents one Line in 3-dimensional space using two Point3D objects.
 */
class Line3D
{
   
$start;
   
$end;

   
public function __construct($xCoord1=0, $yCoord1=0, $zCoord1=0, $xCoord2=1, $yCoord2=1, $zCoord2=1)
    {
       
$this->start = new Point3D($xCoord1, $yCoord1, $zCoord1);
       
$this->end = new Point3D($xCoord2, $yCoord2, $zCoord2);
    }

   
/*
     * calculate the length of this Line in 3-dimensional space.
     */
   
public function getLength()
    {
        return
sqrt(
           
pow($this->start->x - $this->end->x, 2) +
           
pow($this->start->y - $this->end->y, 2) +
           
pow($this->start->z - $this->end->z, 2)
        );
    }

   
/*
     * The (String) representation of this Line as "Line3D[start, end, length]".
     */
   
public function __toString()
    {
        return
'Line3D[start=' . $this->start .
           
', end=' . $this->end .
           
', length=' . $this->getLength() . ']';
    }
}

/*
 * create and display objects of type Line3D.
 */
echo '<p>' . (new Line3D()) . "</p>\n";
echo
'<p>' . (new Line3D(0, 0, 0, 100, 100, 0)) . "</p>\n";
echo
'<p>' . (new Line3D(0, 0, 0, 100, 100, 100)) . "</p>\n";

?>

  <--  The results look like this  -->

Line3D[start=Point3D(x=0, y=0, z=0), end=Point3D(x=1, y=1, z=1), length=1.73205080757]

Line3D[start=Point3D(x=0, y=0, z=0), end=Point3D(x=100, y=100, z=0), length=141.421356237]

Line3D[start=Point3D(x=0, y=0, z=0), end=Point3D(x=100, y=100, z=100), length=173.205080757]

My absolute favorite thing about OOP is that "good" objects keep themselves in check. I mean really, it's the exact same thing in reality... like, if you hire a plumber to fix your kitchen sink, wouldn't you expect him to figure out the best plan of attack? Wouldn't he dislike the fact that you want to control the whole job? Wouldn't you expect him to not give you additional problems? And for god's sake, it is too much to ask that he cleans up before he leaves?

I say, design your classes well, so they can do their jobs uninterrupted... who like bad news? And, if your classes and objects are well defined, educated, and have all the necessary data to work on (like the examples above do), you won't have to micro-manage the whole program from outside of the class. In other words... create an object, and LET IT RIP!
ashraf dot samhouri at hotmail dot com
24-May-2008 04:35
@info -- 20-April

This is because you requested class "b" before defining it, not because you defined class "b" before "a". It doesn't make a difference which class you define first.
info at youwanttoremovethisvakantiebaas dot nl
21-Apr-2008 01:40
if you do this
<?php

$x
= new b();

class
b extends a {}

class
a { }

?>
PHP will tell you "class b not found", because you've defined class b before a. However, the error tells you something different.... Got me a little confused :)
david dot schueler at tel-billig dot de
15-Feb-2008 04:16
If you just want to create a new object that extends another object and you want to copy all variables from the father object, you may use this piece of code:
<?php
$father
=& new father();
$father->a_var = "Hello World.";

$son = new son($event);

$son->say_hello();

class
father {
   
public $a_var;
}

class
son extends father {
   
public function __construct($father_class) {
        foreach (
$father_class as $variable=>$value) {
           
$this->$variable = $value;
        }
    }

   
public function say_hello() {
        echo
"Son says: ".$this->a_var;
    }
}
?>
This outputs:

Son says: Hello World.

So you dont have to clone the entire object to get the contents of the variables from the father object.
aaron at thatone dot com
16-Dec-2007 04:46
I was confused at first about object assignment, because it's not quite the same as normal assignment or assignment by reference. But I think I've figured out what's going on.

First, think of variables in PHP as data slots. Each one is a name that points to a data slot that can hold a value that is one of the basic data types: a number, a string, a boolean, etc. When you create a reference, you are making a second name that points at the same data slot. When you assign one variable to another, you are copying the contents of one data slot to another data slot.

Now, the trick is that object instances are not like the basic data types. They cannot be held in the data slots directly. Instead, an object's "handle" goes in the data slot. This is an identifier that points at one particular instance of an obect. So, the object handle, although not directly visible to the programmer, is one of the basic datatypes.

What makes this tricky is that when you take a variable which holds an object handle, and you assign it to another variable, that other variable gets a copy of the same object handle. This means that both variables can change the state of the same object instance. But they are not references, so if one of the variables is assigned a new value, it does not affect the other variable.

<?php
// Assignment of an object
Class Object{
  
public $foo="bar";
};

$objectVar = new Object();
$reference =& $objectVar;
$assignment = $objectVar

//
// $objectVar --->+---------+
//                |(handle1)----+
// $reference --->+---------+   |
//                              |
//                +---------+   |
// $assignment -->|(handle1)----+
//                +---------+   |
//                              |
//                              v
//                  Object(1):foo="bar"
//
?>

$assignment has a different data slot from $objectVar, but its data slot holds a handle to the same object. This makes it behave in some ways like a reference. If you use the variable $objectVar to change the state of the Object instance, those changes also show up under $assignment, because it is pointing at that same Object instance.

<?php
$objectVar
->foo = "qux";
print_r( $objectVar );
print_r( $reference );
print_r( $assignment );

//
// $objectVar --->+---------+
//                |(handle1)----+
// $reference --->+---------+   |
//                              |
//                +---------+   |
// $assignment -->|(handle1)----+
//                +---------+   |
//                              |
//                              v
//                  Object(1):foo="qux"
//
?>

But it is not exactly the same as a reference. If you null out $objectVar, you replace the handle in its data slot with NULL. This means that $reference, which points at the same data slot, will also be NULL. But $assignment, which is a different data slot, will still hold its copy of the handle to the Object instance, so it will not be NULL.

<?php
$objectVar
= null;
print_r($objectVar);
print_r($reference);
print_r($assignment);

//
// $objectVar --->+---------+
//                |  NULL   |
// $reference --->+---------+
//                          
//                +---------+
// $assignment -->|(handle1)----+
//                +---------+   |
//                              |
//                              v
//                  Object(1):foo="qux"
?>
alan at alan-ng dot net
10-Oct-2007 07:41
The following odd behavior happens in php version 5.1.4 (and presumably some other versions) that does not happen in php version 5.2.1 (and possibly other versions > 5.1.4).

<?php

$_SESSION
['instance']=...;

$instance=new SomeClass;

?>

The second line will not only create the $instance object successfully, it will also modify the value of $_SESSION['instance']!

The workaround I arrived at, after trial and error, was to avoid  using object names which match a $_SESSION array key.

This is not intended to be a bug report, since it was apparently fixed by version 5.2.1, so it's just a workaround suggestion.
mep_eisen at web dot de
10-Aug-2007 04:06
referring to steven's post:
****
Perhaps this is because =& statements join the 2 variable names in the symbol table, whereas = statements applied to objects simply create a new independent entry in the symbol table that simply points to the same location as other entries. I don't know for sure - I don't think this behavior is documented in the PHP manual, so perhaps somebody with more knowledge of PHP's internals can clarify what is going on.
****

lets talk about
a =& b;
b = c;

PHP internally marks a to be a reference to b. If You reassign b PHP does not update a. But if you access a once more PHP looks at the current value of b (now containing c).

Both statements (a=b and a=&b) seem to do the same but they don't. However this changed for objects from PHP4 to PHP5. Where PHP4 needed this operator to avoid object cloning, PHP5 does not need it.

It is explained in chapter 21 (References Explained). It's important to understand that a becomes a reference and the following code will not modify b:
a =& b;
a =& c;
Dan Dascalescu
27-Oct-2006 09:00
If E_STRICT is enabled, the first example will generate the following error (and a few others akin to it):

Non-static method A::foo() should not be called statically on line 26

The example should have explicitly declared the methods foo() and bar() as static:

class A                                                                                                                            
{                                                                                                                                  
    static function foo()                                                                                                          
    {
...

Autoloading> <Klassen und Objekte (PHP 5)
Last updated: Fri, 14 Nov 2008
 
 
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