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Класове и обекти (PHP 5)> <Класове и обекти (PHP 4)
Last updated: Fri, 28 Nov 2008

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Сравняване на обекти

В PHP 4 обектите се сравняват по много лесен начин, а именно: Две инстанции са равни, ако имат едни и същи атрибути и стойности и са инстанции на един и същ клас. Подобни правила се прилагат и при сравняване на два обекта с оператора за идентичност (===).

Нека разгледаме следния пример:

Example #1 Пример за сравняване на обекти в PHP 4

<?php
function bool2str($bool) {
    if (
$bool === false) {
            return 
'FALSE';
    } else {
            return 
'TRUE';
    }
}

function 
compareObjects(&$o1, &$o2) {
    echo 
'o1 == o2 : '.bool2str($o1 == $o2)."\n";
    echo 
'o1 != o2 : '.bool2str($o1 != $o2)."\n";
    echo 
'o1 === o2 : '.bool2str($o1 === $o2)."\n";
    echo 
'o1 !== o2 : '.bool2str($o1 !== $o2)."\n";
}

class 
Flag {
    var 
$flag;

    function 
Flag($flag=true) {
            
$this->flag $flag;
    }
}

class 
SwitchableFlag extends Flag {

    function 
turnOn() {
        
$this->flag true;
    }

    function 
turnOff() {
        
$this->flag false;
    }
}

$o = new Flag();
$p = new Flag(false);
$q = new Flag();

$r = new SwitchableFlag();

echo 
"Сравняване на инстанции създадени с еднакви параметри\n";
compareObjects($o$q);

echo 
"\nСравняване на инстанции създадени с различни параметри\n";
compareObjects($o$p);

echo 
"\nСравняване на инстанция на родителски клас с този на дъщерния клас\n";
compareObjects($o$r);
?>

Примерът по-горе ще изведе:

    
Сравняване на инстанции създадени с еднакви параметри
o1 == o2 : TRUE
o1 != o2 : FALSE
o1 === o2 : TRUE
o1 !== o2 : FALSE

Сравняване на инстанции създадени с различни параметри
o1 == o2 : FALSE
o1 != o2 : TRUE
o1 === o2 : FALSE
o1 !== o2 : TRUE

Сравняване на инстанция на родителски клас с този на дъщерния клас
o1 == o2 : FALSE
o1 != o2 : TRUE
o1 === o2 : FALSE
o1 !== o2 : TRUE
Горе е показан очаквания изход, при горните правила за сравнение. Само инстанции, които притежават едни и същи стойности за атрибутите си и са от един и същ клас се считат за равни и идентични.

Дори и в клас, в който имаме композиция на обекти, се прилагат същите правила за сравнение. В примера по-долу създаваме клас, който съдържа асоциативен масив от обекти от тип Flag.

Example #2 Сравняване на съставни обекти в PHP 4

<?php
class FlagSet {
    var 
$set;

    function 
FlagSet($flagArr = array()) {
        
$this->set $flagArr;
    }

    function 
addFlag($name$flag) {
        
$this->set[$name] = $flag;
    }

    function 
removeFlag($name) {
        if (
array_key_exists($name$this->set)) {
            unset(
$this->set[$name]);
        }
    }
}


$u = new FlagSet();
$u->addFlag('flag1'$o);
$u->addFlag('flag2'$p);
$v = new FlagSet(array('flag1'=>$q'flag2'=>$p));
$w = new FlagSet(array('flag1'=>$q));

echo 
"\nСъставни обекти u(o,p) и v(q,p)\n";
compareObjects($u$v);

echo 
"\nu(o,p) и w(q)\n";
compareObjects($u$w);
?>

Примерът по-горе ще изведе:

Съставни обекти u(o,p) и v(q,p)
o1 == o2 : TRUE
o1 != o2 : FALSE
o1 === o2 : TRUE
o1 !== o2 : FALSE

u(o,p) и w(q)
o1 == o2 : FALSE
o1 != o2 : TRUE
o1 === o2 : FALSE
o1 !== o2 : TRUE



add a note add a note User Contributed Notes
Сравняване на обекти
Mildred <silkensedai at online dot fr>
16-May-2007 05:17
If you want to test the existance of objects in arrays like in_array but with very strict checking in PHP4 (in order to avoid the "Nesting level too deep - recursive dependency?" error). i wrote the following function.

All objects that can be compared must extends comparable and call the comparable constructor. It will then create a serial number different on each objects.

I don't think it is the ultimate solution because arrays can contains loops and this won't be checked here. And if there is a recursive dependency between objects that do not extends comparable, you will still have the error.

Sometimes I think I don't like PHP very much ...

<?php

class comparable {
   
// Don't forget to call this constructor in sub-classes
   
function comparable(){
        if(!isset(
$GLOBALS[__FILE__.'/class:comparable']))
           
$GLOBALS[__FILE__.'/class:comparable'] = 1;
       
$this->comparableSerial = $GLOBALS[__FILE__.'/class:comparable']++;
    }
}

function
exact_in_array(&$needle, &$haystack){
    foreach(
$haystack as $k=>$v){
       
$elem = &$haystack[$k];
        if(
           
is_object($needle) and is_object($elem) and
           
is_a($needle, 'comparable') and is_a($elem, 'comparable'))
        {
            if(
get_class($needle) === get_class($elem) and
               
$needle->comparableSerial == $elem->comparableSerial)
                return
true;
        }else{
           
// Uncomment this line to know which classes do not extends
            // comparable and fail the test with Nesting level too deep error
            //printf(
            //    "%s(%s) === %s(%s)",
            //    $needle, get_class($needle), $elem, get_class($elem));
           
if($needle === $elem) return true;
        }
        unset(
$elem);
    }
    return
false;
}

?>
magicturkey at gmail dot com
29-Mar-2006 06:15
If youre just checking to see if the variables both reference the same object, instead of having a variable set up beforehand you could do away with the GLOBALS and have something like..
e.g.

<?php
class Foo {
  var
$serial;
  function
Foo() {
  
// Rest of constructor...
 
}
 
// Rest of class definition...
}

$baz->serial = -1;
$bar->serial = time();
if(
$bar->serial == $baz->serial) {
  echo
"Same";
}
?>
pferlet at aston dot fr
29-Apr-2005 03:24
Using globals isn't really well... you can use pattern singleton to verify this.
jazfresh at hotmail dot com
09-Apr-2004 07:44
An addendum to the post below:

If you are comparing two objects and you know that they will be of the same type (you're just not sure if they refer to the same object or not), then there is an easier and faster way to do the comparison, and this also avoids the infinite recursion problem with circular references described in the post below.

In the constructor of your object, set a "serial" attribute from a global variable that is incremented whenever a new object is created. Then you just have to compare serial numbers to see if the objects are the same.

e.g.

<?php
$FooSerial
= 0;
class
Foo {
  var
$serial;
  function
Foo() {
   
$this->serial = $GLOBALS['FooSerial']++;
   
// Rest of constructor...
 
}
 
// Rest of class definition...
}

if(
$bar->serial == $baz->serial) {
  echo
"Same";
}
?>
jazfresh at hotmail dot com
08-Apr-2004 07:18
PHP4 compares two objects (say, $a and $b) by comparing the type and all the attributes. If an attribute is an object, PHP4 will recursively call "if($a.attribute === $b.attribute)" to determine equality. However, this is a problem if a circular reference has been formed. The recursion will go on forever, and you will get the error message:

"Fatal error: Nesting level too deep - recursive dependency?"

Example, where the comparison will never terminate because PHP4 will forever recurse with comparisons of the attribute.
<?php
class Test {
        var
$obj;
}
$foo =& new Test;
$bar =& new Test;
$foo->obj =& $bar; // Make circular reference
$bar->obj =& $foo;

if(
$foo === $bar) {
       
baz();
}
?>
First PHP4 does ($foo === $bar), which expands into ($foo.obj === $bar.obj), which expands into ($bar.obj === $foo.obj), and so on and so on.

To avoid this situation, you must compare objects manually by comparing the two object's attributes and avoiding comparisons on attributes where a circular reference could arise.

This issue is easily avoided in PHP5, where objects can be compared via references rather than the object contents.

 
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